KSokoban-NG

A Sokoban game for KDE 4.

KSokoban-NG is a rewrite of the KDE 3 game KSokoban for KDE 4. The look and feel of the old game has been preserved in many ways. The goal of the game is to move all gems (red) onto target squares (green). Gems can be moved only by pushing them.

Screenshot
An example of a level from the Microban level set

Download

ksokoban-ng-r2.tar.gz

Controls

Arrow keys move up/down/left/right
Left click move to cell, if possible, without pushing any gems
Right click move straight as far as possible towards the cell, possibly pushing a gem on the way
Ctrl+arrow keys move as far as possible, without pushing gems
Shift+arrow keys move as far as possible, possibly pushing a gem
Ctrl+Z/mouse wheel down undo
Ctrl+Shift+Z/mouse wheel up redo

Usage

KSokoban-NG needs Python 3 and the Python 3 bindings for KDE 4. This should be available on most modern Linux distributions. It is not necessary to be using a KDE desktop to run KSokoban-NG. To install the Python 3 bindings for KDE 4 on Ubuntu, install the python3-pykde4 package.

Extract the downloaded file. Enter the ksokoban-ng folder and run KDEDIRS="$PWD" ./ksokoban-ng.py.

This is clearly not the best way to distribute KSokoban-NG, but until I figure out how to package it, this will have to do.

Credits

The original game was written by Anders Widell, and KSokoban-NG uses the same graphics. The levels, as in the original game, are by David W. Skinner.

License

KSokoban-NG is licensed under the GNU General Public License v2.