Lecture 1
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03.01.2023 (Tue)
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Introduction to games on graphs; formalism; strategies;
determinacy, examples
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Section 3.1 from [1]
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Module 1: Parity games
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Lecture 2
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05.01.2023 (Thu)
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Reachability games, Büchi games: positional determinacy
and algorithm
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Section 3.2 from [1]
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Lecture 3
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10.01.2023 (Tue)
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Zeilonka's Divide and conquer algorithm for parity games
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Section 3.3.1 from [1]
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Lecture 4
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12.01.2023 (Thu)
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Divide and conquer with dominion preprocessing
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Section 3.3.2 from [1]
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Lecture 5
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19.01.2023 (Thu)
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Small progress measures algorithm: single player case
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Notes
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Lecture 6
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25.01.2023 (Wed)
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Small progress measures algorithm: two player case
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Module 2: Mean-payoff games
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Lecture 7
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31.01.2023 (Tue)
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Mean-payoff games: introduction, first-cycle version
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[11]
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Notes
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Lecture 8
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08.02.2023 (Wed)
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Mean-payoff games: positional determinacy
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[11]
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Notes
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Lecture 9
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09.02.2023 (Thu)
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Mean-payoff games: value iteration, computing uniform
positional strategies
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[8]
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Notes
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Lecture 10
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14.02.2023 (Tue)
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Problem solving session
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Problem sheet
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Module 3: Markov Decision Processes (MDPs) and Simple
Stochastic Games (SSGs)
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Lecture 11
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28.02.2023 (Tue)
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Markov Chains, Markov Decision Processes (MDPs): value
vector, optimality equations and optimal strategies
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Notes
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Lecture 12
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01.03.2023 (Thu)
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MDPs: strategy improvement, linear programming, value iteration
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Notes
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Lecture 13
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07.03.2023 (Tue)
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SSGs: definition, value vector, optimality equations,
unique solution, strategy improvement algorithm to compute
value vector
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Sections 1, 2 of [4]
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Notes
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Lecture 14
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09.03.2023 (Thu)
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SSGs: solution via quadratic programming
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Sections 2.1, 3.1 of [6]
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Problem Sheet
2 Problem Sheet 3
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Lecture 15
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18.03.2023 (Sat)
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Solutions to Problem sheets
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Sheet 2 solutions Sheet 3
solutions
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Lecture 16
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23.03.2023 (Thu)
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Discounted Payoff games: definition, value vector,
optimality equations
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Lecture 17
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30.03.2023 (Thu)
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MPGs to DPGs; DPGs to arbitrary SSGs; Arbitrary SSGs to
Condon style SSGs
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Sections 5 and 6 of [8]
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Module 4: Cops and robbers game
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Lecture 18
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04.04.2023 (Tue)
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Cops and robbers game; tree-width; tree-width k implies
k+1 cops can find robber
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Section 1 of [9]
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